To fix MSVC build. Any function which goes into the dispatch table
needs to have the GLAPIENTRY (__stdcall) tag.
---
src/mesa/main/getstring.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index 125b03a..8989b08 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -311,7 +311,7 @@ _mesa_GetError( void )
return e;
}
-static void
+static void GLAPIENTRY
_context_lost_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei
*length,
GLint *values)
{
@@ -323,7 +323,7 @@ _context_lost_GetSynciv(GLsync sync, GLenum pname, GLsizei
bufSize, GLsizei *len
*values = GL_SIGNALED;
}
-static void
+static void GLAPIENTRY
_context_lost_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
GET_CURRENT_CONTEXT(ctx);
--
1.9.1
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