From: Dave Airlie <[email protected]>

This seems to make sense, the image is bound to a subset of the buffer
so the image size should be from the bound size not the underlying
object.

This fixes:
GL44-CTS.shader_image_size.advanced-nonMS-fs-int

v2: get mininum of the two values, same as we write to the hw.

Signed-off-by: Dave Airlie <[email protected]>
---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index b73d5d5..ee0b9c2 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1227,10 +1227,11 @@ update_buffer_image_param(struct brw_context *brw,
                           struct brw_image_param *param)
 {
    struct gl_buffer_object *obj = u->TexObj->BufferObject;
-
+   uint32_t size;
    update_default_image_param(brw, u, surface_idx, param);
 
-   param->size[0] = obj->Size / _mesa_get_format_bytes(u->_ActualFormat);
+   size = MIN2((uint32_t)u->TexObj->BufferSize, obj->Size);
+   param->size[0] = size / _mesa_get_format_bytes(u->_ActualFormat);
    param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
 }
 
-- 
2.5.5

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