On Fri, May 27, 2016 at 9:57 AM, Bas Nieuwenhuizen <[email protected]> wrote: > I don't think this is the right approach as we shouldn't be getting 0 > in the first place. At least for LDS the output size shoudl be at > least 2 as we load the inner & outer tess factors while writing them > to the tessellation factor ring. > > We could just do > num_tcs_patch_outputs = MAX2(num_tcs_patch_outputs, 2); > > but I am curious what the CTS expects, as I suspect we are essentially > writing bogus tess factors.
He said it's a division by zero. It looks like the shader doesn't have any inputs or outputs. Marek _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
