> Looks pretty good, Dave. > > Reviewed-by: Brian Paul <bri...@vmware.com> > > I'd be OK with committing as-is, but I'd suggest a few minor things:
Pushed with edits: comments below: > > 1. Do we really need to call the field ClearColorUnclamped? I think we > could keep it as ClearColor and just add a comment that values are not > clamped. But there are a bunch of other dual clamped/unclamped fields in > Mesa now. We should probably review all of those and see where we can > consolidate the clamped/unclamped values. Yeah we should have a look at those, I've dropped the unclamped in the version I pushed. > > 2. There seem to be many occurances of code like this: > > UNCLAMPED_FLOAT_TO_UBYTE(color[0], c.f[0]); > UNCLAMPED_FLOAT_TO_UBYTE(color[1], c.f[1]); > UNCLAMPED_FLOAT_TO_UBYTE(color[2], c.f[2]); > UNCLAMPED_FLOAT_TO_UBYTE(color[3], c.f[3]); > > I think it would be good to have a helper function like this > > static inline void > _mesa_float_rgba_to_ubyte(GLubyte dst[4], const GLfloat src[4]) > { > ... > } > > in colormac.h to simply things. That could be done in a follow-on commit. Done as a follow-on. Some cleanup on drivers could be done. > > 3. gl_texture_object::BorderColor is also a union of float/int/uint. Maybe > we should rename gl_clear_color to something slightly more generic and use > it for BorderColor too. It might be used in other places in the future too. called it gl_color_union for want of a good name, took the border color union out. > > 4. I don't think the st_translate_clear_color() function is needed. It's > just a wrapper for st_translate_color(). Done as well. Thanks for reviewing. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev