On Wed, Jun 01, 2016 at 01:16:18AM +0300, Grazvydas Ignotas wrote:
> On Tue, May 31, 2016 at 5:16 PM, Topi Pohjolainen
> <[email protected]> wrote:
> > This INTEL_DEBUG option disables lossless compression (also known
> > as render buffer compression).
> >
> > Suggested-by: Eero Tamminen <[email protected]>
> > Signed-off-by: Topi Pohjolainen <[email protected]>
> > ---
> > src/mesa/drivers/dri/i965/intel_debug.c | 1 +
> > src/mesa/drivers/dri/i965/intel_debug.h | 1 +
> > src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 2 ++
> > 3 files changed, 4 insertions(+)
>
> What about updating docs/envvars.html too?
>
> Gra??vydas
Good call, thanks. Added locally:
diff --git a/docs/envvars.html b/docs/envvars.html
index 253aaf2..ed957bd 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -166,6 +166,7 @@ See the <a href="xlibdriver.html">Xlib software driver
page</a> for details.
<li>vec4 - force vec4 mode in vertex shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend
(useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend
(useful to debug spilling code)</li>
+ <li>norbc - disable single sampled render buffer compression</li>
</ul>
</ul>
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