--- src/compiler/glsl/shader_cache.cpp | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 8e4209b..5863776 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -150,6 +150,10 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog) blob_write_uint32(metadata, prog->UniformStorage[i].array_stride); blob_write_uint32(metadata, prog->UniformStorage[i].matrix_stride); blob_write_uint32(metadata, prog->UniformStorage[i].row_major); + blob_write_uint32(metadata, + prog->UniformStorage[i].top_level_array_size); + blob_write_uint32(metadata, + prog->UniformStorage[i].top_level_array_stride); encode_type_to_blob(metadata, prog->UniformStorage[i].type); } @@ -187,7 +191,10 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) uniforms[i].array_stride = blob_read_uint32(metadata); uniforms[i].matrix_stride = blob_read_uint32(metadata); uniforms[i].row_major = blob_read_uint32(metadata); + uniforms[i].top_level_array_size = blob_read_uint32(metadata); + uniforms[i].top_level_array_stride = blob_read_uint32(metadata); uniforms[i].type = decode_type_from_blob(metadata); + prog->UniformHash->put(i, uniforms[i].name); printf("uniform %d: %s %s\n", -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev