--- src/compiler/glsl/shader_cache.cpp | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 5863776..776292f 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -151,6 +151,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog) blob_write_uint32(metadata, prog->UniformStorage[i].matrix_stride); blob_write_uint32(metadata, prog->UniformStorage[i].row_major); blob_write_uint32(metadata, + prog->UniformStorage[i].num_compatible_subroutines); + blob_write_uint32(metadata, prog->UniformStorage[i].top_level_array_size); blob_write_uint32(metadata, prog->UniformStorage[i].top_level_array_stride); @@ -191,6 +193,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) uniforms[i].array_stride = blob_read_uint32(metadata); uniforms[i].matrix_stride = blob_read_uint32(metadata); uniforms[i].row_major = blob_read_uint32(metadata); + uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata); uniforms[i].top_level_array_size = blob_read_uint32(metadata); uniforms[i].top_level_array_stride = blob_read_uint32(metadata); uniforms[i].type = decode_type_from_blob(metadata); -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev