On Wed, Jun 1, 2016 at 3:02 PM, ⚛ <[email protected]> wrote: > On Wed, Jun 1, 2016 at 2:19 PM, Marek Olšák <[email protected]> wrote: >> I'll let you figure it out by yourself. > > Why would you withhold information if you already have it? Are you a > "bad person" or something?
The problem has been described in countless threads on this mailing list, but I'll repeat it: The vast majority of applications/games does glCompileShader() immediately followed by glGetShaderiv(GL_COMPILE_STATUS), which would force stalling for the result, leading to no improvement. _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
