On Wed, Jun 1, 2016 at 3:02 PM, ⚛ <[email protected]> wrote:
> On Wed, Jun 1, 2016 at 2:19 PM, Marek Olšák <[email protected]> wrote:
>> I'll let you figure it out by yourself.
>
> Why would you withhold information if you already have it? Are you a
> "bad person" or something?

The problem has been described in countless threads on this mailing
list, but I'll repeat it:

The vast majority of applications/games does glCompileShader()
immediately followed by glGetShaderiv(GL_COMPILE_STATUS), which would
force stalling for the result, leading to no improvement.
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