The RenderTargetViewExtent field of RENDER_SURFACE_STATE is supposed to be
set to the depth of a 3-D texture when rendering.  Unfortunatley, that
field is only 9 bits on Sandy Bridge and prior so we can't actually bind
a 3-D texturing for rendering if it has depth > 512.  On Ivy Bridge, this
field was bumpped to 11 bits so we can go all the way up to 2048.

Cc: "11.1 11.2 12.0" <mesa-sta...@lists.freedesktop.org>
---
 src/mesa/drivers/dri/i965/brw_context.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_context.c 
b/src/mesa/drivers/dri/i965/brw_context.c
index 7bbc128..3b11bef 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -467,7 +467,10 @@ brw_initialize_context_constants(struct brw_context *brw)
    ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
    ctx->Const.MaxRenderbufferSize = 8192;
    ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
-   ctx->Const.Max3DTextureLevels = 12; /* 2048 */
+   if (brw->gen >= 7)
+      ctx->Const.Max3DTextureLevels = 12; /* 2048 */
+   else
+      ctx->Const.Max3DTextureLevels = 10; /* 512 */
    ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
    ctx->Const.MaxArrayTextureLayers = brw->gen >= 7 ? 2048 : 512;
    ctx->Const.MaxTextureMbytes = 1536;
-- 
2.5.0.400.gff86faf

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