On Mon, Jun 13, 2016 at 10:45 AM, Brian Paul <bri...@vmware.com> wrote: > On 06/12/2016 12:36 AM, Ilia Mirkin wrote: >> >> Window rectangles apply to all framebuffer operations, either in >> inclusive or exclusive mode. They may also be specified as part of a >> blit operation. >> >> In exclusive mode, any fragment inside any of the specified rectangles >> will be discarded. >> >> In inclusive mode, any fragment outside every rectangle will be >> discarded. >> >> The no-op state is to have 0 rectangles in exclusive mode. >> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> src/gallium/docs/source/context.rst | 15 ++++++++++++--- >> src/gallium/include/pipe/p_context.h | 5 +++++ >> src/gallium/include/pipe/p_state.h | 6 ++++++ >> 3 files changed, 23 insertions(+), 3 deletions(-) >> >> diff --git a/src/gallium/docs/source/context.rst >> b/src/gallium/docs/source/context.rst >> index 3a45f40..667d9a2 100644 >> --- a/src/gallium/docs/source/context.rst >> +++ b/src/gallium/docs/source/context.rst >> @@ -79,6 +79,15 @@ objects. They all follow simple, one-method binding >> calls, e.g. >> should be the same as the number of set viewports and can be up to >> PIPE_MAX_VIEWPORTS. >> * ``set_viewport_states`` >> +* ``set_window_rectangle_states`` sets the window rectangles to be >> + used for rendering, as defined by GL_EXT_window_rectangles. There > > > What about clearing? > > As-is, our pipe_context::clear() function doesn't support scissors or color > channel masking. Is it now supposed to support window rects? That could put > a new burden on drivers. Some drivers might have to fallback to drawing a > list of rects. The 'exclusive' mode seems tricky. That's the kind of thing > the state tracker has done for us so far. Or maybe we need a new util > helper for converting window rect clears into quad drawing. > > Similar question for clear_render_target() and clear_depth_stencil().
Nope. Clears ignore the window rects, like they ignore scissors and everything else. The state tracker falls back to the clear_with_quads path if any window rectangles are set. > > > >> + are two modes - include and exclude, which define whether the >> + supplied rectangles are to be used for including fragments or >> + excluding them. All of the rectangles are ORed together, so in >> + exclude mode, any fragment inside any rectangle would be culled, >> + while in include mode, any fragment outside all rectangles would be >> + culled. xmin/ymin are inclusive, while xmax/ymax are exclusive (same >> + as scissor states above). >> * ``set_tess_state`` configures the default tessellation parameters: >> * ``default_outer_level`` is the default value for the outer >> tessellation >> levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``. >> @@ -492,9 +501,9 @@ This can be considered the equivalent of a CPU memcpy. >> >> ``blit`` blits a region of a resource to a region of another resource, >> including >> scaling, format conversion, and up-/downsampling, as well as a >> destination clip >> -rectangle (scissors). It can also optionally honor the current render >> condition >> -(but either way the blit itself never contributes anything to queries >> currently >> -gathering data). >> +rectangle (scissors) and window rectangles. It can also optionally honor >> the >> +current render condition (but either way the blit itself never >> contributes >> +anything to queries currently gathering data). >> As opposed to manually drawing a textured quad, this lets the pipe >> driver choose >> the optimal method for blitting (like using a special 2D engine), and >> usually >> offers, for example, accelerated stencil-only copies even where >> diff --git a/src/gallium/include/pipe/p_context.h >> b/src/gallium/include/pipe/p_context.h >> index 9d7a8eb..0ea18c7 100644 >> --- a/src/gallium/include/pipe/p_context.h >> +++ b/src/gallium/include/pipe/p_context.h >> @@ -274,6 +274,11 @@ struct pipe_context { >> unsigned num_scissors, >> const struct pipe_scissor_state * ); >> >> + void (*set_window_rectangle_states)( struct pipe_context *, >> + boolean include, >> + unsigned num_rectangles, >> + const struct pipe_scissor_state * >> ); >> + > > > I realize you're just following other examples, but I think > set_window_rectangles would be nicer. I'd be in favor of renaming > set_viewport_states to set_viewports someday too. Sure, will do. > > > >> void (*set_viewport_states)( struct pipe_context *, >> unsigned start_slot, >> unsigned num_viewports, >> diff --git a/src/gallium/include/pipe/p_state.h >> b/src/gallium/include/pipe/p_state.h >> index 396f563..9c69355 100644 >> --- a/src/gallium/include/pipe/p_state.h >> +++ b/src/gallium/include/pipe/p_state.h >> @@ -69,6 +69,7 @@ extern "C" { >> #define PIPE_MAX_VIEWPORTS 16 >> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8 >> #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2 >> +#define PIPE_MAX_WINDOW_RECTANGLES 8 >> >> >> struct pipe_reference >> @@ -710,6 +711,11 @@ struct pipe_blit_info >> boolean scissor_enable; >> struct pipe_scissor_state scissor; >> >> + /* Window rectangles can either be inclusive or exclusive. */ >> + boolean window_rectangle_include; >> + unsigned num_window_rectangles; >> + struct pipe_scissor_state >> window_rectangles[PIPE_MAX_WINDOW_RECTANGLES]; >> + >> boolean render_condition_enable; /**< whether the blit should honor >> the >> current render condition */ >> boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - >> src.a) */ >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev