On Thu, Jun 23, 2016 at 12:29 AM, Marek Olšák <mar...@gmail.com> wrote: > On Tue, Jun 21, 2016 at 4:47 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: >> On 21.06.2016 14:17, Marek Olšák wrote: >>> >>> Hi, >>> >>> This improves u_queue to be more usable in more cases. >>> >>> With this, the size of the queue (maximum number of jobs waiting) is >>> configurable as well as the number of threads executing the jobs. The >>> semaphores are ditched in favor of simpler condvars, and multiple waiters on >>> fences are allowed as well. >>> >>> This is a prerequisite for a later series that will add multithreaded >>> shader compilation into radeonsi. >> >> >> I like the overall cleanup, but I'd appreciate it if you could rearrange >> patch #3 and #5 a little to avoid the temporary deadlock. No need to risk >> someone running into that while bisecting. >> >> I think it would suffice to add queue->lock locking around the >> queue->kill_threads already in patch #3, but tbh I'd also be fine with the >> slightly less-work option of squashing the two patches together. > > To be honest, I'm not able to see the deadlock now. Maybe I should > remove the comment. > > Strictly speaking, patch 3 doesn't change anything with respect to > locking. Either the deadlock is not there or it has always been there.
If I fix up calloc, free, and snprintf, does it have your Rb? Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev