On Fri, Jun 24, 2016 at 7:26 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > On Friday, June 24, 2016 7:03:35 PM PDT Ilia Mirkin wrote: >> On Fri, Jun 24, 2016 at 6:41 PM, Kenneth Graunke <kenn...@whitecape.org> >> wrote: >> > The only part of an ir_texture which can be an array is the >> > offsets array in textureGatherOffsets() calls. We don't want >> > to lower those, because they're required to remain constants. >> > >> > Fixes textureGatherOffsets with Gallium drivers such as llvmpipe, >> > which commit ef78df8d3b0cf540e5f08c8c2f6caa338b64a6c7 regressed. >> >> I believe you need to also CC this to stable, as that one was tagged >> for stable as well. > > Right. Fixed locally. > >> >> I suppose you could have a situation like >> >> vec2 coords[] = { ... } >> >> texture(coords[n]) >> >> in which case this won't cause the coords array to get lowered? >> >> -ilia > > That would show up as > > (assign () (var_ref coords) (constant (array vec2 n) ...)) > > (tex ... (array_ref (var_ref coords) <n>) ...) > > So the constant array would still get promoted.
Great. Then this has my Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev