On Tuesday, June 28, 2016 1:33:21 AM PDT Grazvydas Ignotas wrote: > Remove 'reg' option that does not actually exist, elaborate more about > 'sync' and add the missing options. > > Signed-off-by: Grazvydas Ignotas <[email protected]> > --- > no commit access, if this is ok please somebody push > > docs/envvars.html | 12 ++++++++++-- > 1 file changed, 10 insertions(+), 2 deletions(-) > > diff --git a/docs/envvars.html b/docs/envvars.html > index ed957bd..2d9a289 100644 > --- a/docs/envvars.html > +++ b/docs/envvars.html > @@ -144,11 +144,10 @@ See the <a href="xlibdriver.html">Xlib software driver > page</a> for details. > <li>bat - emit batch information</li> > <li>pix - emit messages about pixel operations</li> > <li>buf - emit messages about buffer objects</li> > - <li>reg - emit messages about regions</li> > <li>fbo - emit messages about framebuffers</li> > <li>fs - dump shader assembly for fragment shaders</li> > <li>gs - dump shader assembly for geometry shaders</li> > - <li>sync - emit messages about synchronization</li> > + <li>sync - after sending each batch, emit a message and wait for that > batch to finish rendering</li> > <li>prim - emit messages about drawing primitives</li> > <li>vert - emit messages about vertex assembly</li> > <li>dri - emit messages about the DRI interface</li> > @@ -163,9 +162,18 @@ See the <a href="xlibdriver.html">Xlib software driver > page</a> for details. > <li>blorp - emit messages about the blorp operations (blits & > clears)</li> > <li>nodualobj - suppress generation of dual-object geometry shader > code</li> > <li>optimizer - dump shader assembly to files at each optimization pass > and iteration that make progress</li> > + <li>ann - annotate IR in assembly dumps</li> > + <li>no8 - don't generate SIMD8 fragment shader</li> > <li>vec4 - force vec4 mode in vertex shader</li> > <li>spill_fs - force spilling of all registers in the scalar backend > (useful to debug spilling code)</li> > <li>spill_vec4 - force spilling of all registers in the vec4 backend > (useful to debug spilling code)</li> > + <li>cs - dump shader assembly for compute shaders</li> > + <li>hex - print instruction hex dump with the disassembly</li> > + <li>nocompact - disable instruction compaction</li> > + <li>tcs - dump shader assembly for tessellation control shaders</li> > + <li>tes - dump shader assembly for tessellation evaluation shaders</li> > + <li>l3 - emit messages about the new L3 state during transitions</li> > + <li>do32 - generate compute shader SIMD32 programs even if workgroup size > doesn't exceed the SIMD16 limit</li> > <li>norbc - disable single sampled render buffer compression</li> > </ul> > </ul> >
Reviewed-by: Kenneth Graunke <[email protected]> Also pushed: To ssh://git.freedesktop.org/git/mesa/mesa c1dbc56..2343235 master -> master Thanks!
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