On Tuesday, June 28, 2016 1:33:21 AM PDT Grazvydas Ignotas wrote:
> Remove 'reg' option that does not actually exist, elaborate more about
> 'sync' and add the missing options.
> 
> Signed-off-by: Grazvydas Ignotas <[email protected]>
> ---
>  no commit access, if this is ok please somebody push
> 
>  docs/envvars.html | 12 ++++++++++--
>  1 file changed, 10 insertions(+), 2 deletions(-)
> 
> diff --git a/docs/envvars.html b/docs/envvars.html
> index ed957bd..2d9a289 100644
> --- a/docs/envvars.html
> +++ b/docs/envvars.html
> @@ -144,11 +144,10 @@ See the <a href="xlibdriver.html">Xlib software driver 
> page</a> for details.
>     <li>bat - emit batch information</li>
>     <li>pix - emit messages about pixel operations</li>
>     <li>buf - emit messages about buffer objects</li>
> -   <li>reg - emit messages about regions</li>
>     <li>fbo - emit messages about framebuffers</li>
>     <li>fs - dump shader assembly for fragment shaders</li>
>     <li>gs - dump shader assembly for geometry shaders</li>
> -   <li>sync - emit messages about synchronization</li>
> +   <li>sync - after sending each batch, emit a message and wait for that 
> batch to finish rendering</li>
>     <li>prim - emit messages about drawing primitives</li>
>     <li>vert - emit messages about vertex assembly</li>
>     <li>dri - emit messages about the DRI interface</li>
> @@ -163,9 +162,18 @@ See the <a href="xlibdriver.html">Xlib software driver 
> page</a> for details.
>     <li>blorp - emit messages about the blorp operations (blits &amp; 
> clears)</li>
>     <li>nodualobj - suppress generation of dual-object geometry shader 
> code</li>
>     <li>optimizer - dump shader assembly to files at each optimization pass 
> and iteration that make progress</li>
> +   <li>ann - annotate IR in assembly dumps</li>
> +   <li>no8 - don't generate SIMD8 fragment shader</li>
>     <li>vec4 - force vec4 mode in vertex shader</li>
>     <li>spill_fs - force spilling of all registers in the scalar backend 
> (useful to debug spilling code)</li>
>     <li>spill_vec4 - force spilling of all registers in the vec4 backend 
> (useful to debug spilling code)</li>
> +   <li>cs - dump shader assembly for compute shaders</li>
> +   <li>hex - print instruction hex dump with the disassembly</li>
> +   <li>nocompact - disable instruction compaction</li>
> +   <li>tcs - dump shader assembly for tessellation control shaders</li>
> +   <li>tes - dump shader assembly for tessellation evaluation shaders</li>
> +   <li>l3 - emit messages about the new L3 state during transitions</li>
> +   <li>do32 - generate compute shader SIMD32 programs even if workgroup size 
> doesn't exceed the SIMD16 limit</li>
>     <li>norbc - disable single sampled render buffer compression</li>
>  </ul>
>  </ul>
> 

Reviewed-by: Kenneth Graunke <[email protected]>

Also pushed:

To ssh://git.freedesktop.org/git/mesa/mesa
   c1dbc56..2343235  master -> master

Thanks!

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