https://bugs.freedesktop.org/show_bug.cgi?id=96765

--- Comment #6 from Ilia Mirkin <[email protected]> ---
Oh, actually it should work now with the patch I pushed out last night but
failed to mention, since it wasn't addressing the array issue. Double-checked
on i965:

https://cgit.freedesktop.org/mesa/mesa/commit/?id=a37e46323c7e18bec4160f2f66847c10b7041dc1

commit a37e46323c7e18bec4160f2f66847c10b7041dc1
Author: Ilia Mirkin <[email protected]>
Date:   Fri Jul 1 19:10:36 2016 -0400

    glsl: don't try to lower non-gl builtins as if they were gl_FragData

    If a shader has an output array, it will get treated as though it were
    gl_FragData and rewritten into gl_out_FragData instances. We only want
    this to happen on the actual gl_FragData and not everything else.

    This is a small part of the problem pointed out by the below bug.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
    Signed-off-by: Ilia Mirkin <[email protected]>
    Reviewed-by: Marek Olšák <[email protected]>
    Reviewed-by: Kenneth Graunke <[email protected]>
    Cc: "11.2 12.0" <[email protected]>

[BTW, your repo appears to have obtained a bug where you try to do
glGetString(GL_EXTENSIONS) and die when it's not there -- you're supposed to
use glGetStringi(GL_EXTENSIONS) in core contexts.]

-- 
You are receiving this mail because:
You are the assignee for the bug.
You are the QA Contact for the bug.
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to