https://bugs.freedesktop.org/show_bug.cgi?id=96358
Timothy Arceri <t_arc...@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution|--- |FIXED
--- Comment #12 from Timothy Arceri <t_arc...@yahoo.com.au> ---
commit 73a6a4ce4975016d4f86d644b31d30bb6d3a38f8
mesa: Strip arrayness from interface block names in some IO validation
Outputs from the vertex shader need to be able to match
per-vertex-arrayed inputs of later stages. Acomplish this by stripping
one level of arrayness from the names and types of outputs going to a
per-vertex-arrayed stage.
v2: Add missing checks for TESS_EVAL->GEOMETRY. Noticed by Timothy
Arceri.
v3: Use a slightly simpler stage check suggested by Ilia.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
Cc: "12.0" <mesa-sta...@lists.freedesktop.org>
Cc: Gregory Hainaut <gregory.hain...@gmail.com>
Cc: Ilia Mirkin <imir...@alum.mit.edu>
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