On 07.07.2016 03:33, Tom Stellard wrote:
On Wed, Jul 06, 2016 at 11:55:03PM +0200, Nicolai Hähnle wrote:
From: Nicolai Hähnle <[email protected]>
Only setting R600_DEBUG doesn't set any debug callback. Conversely, the debug
callback is only called when R600_DEBUG is set.
I don't get any output from shader-db with this patch.
Yeah, I forgot that the code is conservative wrt debug callbacks, which
can't use multithreading when GL_DEBUG_OUTPUT_SYNCHRONOUS is set. The
quick fix would be to keep the sctx->b.debug.debug_message setting.
Nicolai
-Tom
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
b/src/gallium/drivers/radeonsi/si_state_shaders.c
index abbe451..059ff70 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1324,7 +1324,7 @@ static void *si_create_shader_selector(struct
pipe_context *ctx,
pipe_mutex_init(sel->mutex);
util_queue_fence_init(&sel->ready);
- if (sctx->b.debug.debug_message ||
+ if (r600_can_dump_shader(&sscreen->b, sel->info.processor) ||
!util_queue_is_initialized(&sscreen->shader_compiler_queue))
si_init_shader_selector_async(sel, -1);
else
--
2.7.4
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