https://bugs.freedesktop.org/show_bug.cgi?id=96853

--- Comment #2 from denis.fisse...@tu-dortmund.de ---
This sounds plausible, thank you for shedding some light on this! The faking of
large points through triangles in a GS would also explain, why some of my GS
code, I use with large points and for constructing wide lines, doesn't work as
expected. Unfortunately this part of the mesa code seems to have a lot of bugs,
and produces crashes, no rendering output and false rendering output. The same
code works flawless with ubuntu, win7, winxp on nvidia/amd/intel graphics in a
non-vm environment.

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