On 23 September 2011 01:48, Eric Anholt <e...@anholt.net> wrote: > In the case of n == 1 with more than one bit set, doesn't this stomp the > _ColorDrawBufferIndexes[] we just calculated between n and > _NumColorDrawBuffers - 1? Looks like splitting that loop into two would > work well. > You're right, how about something like the attached patch? Strictly speaking the start index for the first loop should be MAX2(n, fb->_NumColorDrawBuffers), though I'm not sure that's worth it.
0001-mesa-Also-set-the-remaining-draw-buffers-to-GL_NONE-.patch
Description: application/pgp-keys
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev