This set of patches add partial support for Uniform Buffer Object (UBO) in mesa. This is still Work In Progress so the last 3 patches are not complete yet, and support from the driver is not done yet. The first 6 patches however can be reviewed.
I did not implement UBO "inside shader name" and array of UBO, because they are said to be deferred for another extension. Bison file should not yield reduce/map or reduce/reduce conflict. The spec about UBO is here : http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt Regards, Vincent _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev