I have tested the leak is fixed by this patch.
And have a look again, the leak actually happens in the case of st_vdpau_output_surface_dma_buf.

Sorry for the noise.

The patch is
Tested-and-Reviewed by: Leo Liu <leo....@amd.com>

Regards,
Leo


On 07/13/2016 10:08 AM, Leo Liu wrote:


On 07/13/2016 08:56 AM, Christian König wrote:
From: Christian König <christian.koe...@amd.com>

Otherwise we leak the resources created for the DMA-buf descriptors.

Signed-off-by: Christian König <christian.koe...@amd.com>
Cc: 12.0 <mesa-sta...@lists.freedesktop.org>
---
  src/mesa/state_tracker/st_vdpau.c | 10 ++++++++--
  1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c
index dffa52f..4f599dd 100644
--- a/src/mesa/state_tracker/st_vdpau.c
+++ b/src/mesa/state_tracker/st_vdpau.c
@@ -65,6 +65,7 @@ st_vdpau_video_surface_gallium(struct gl_context *ctx, const void *vdpSurface,
       struct pipe_video_buffer *buffer;
     struct pipe_sampler_view **samplers;
+   struct pipe_resource *res = NULL;
       getProcAddr = (void *)ctx->vdpGetProcAddress;
if (getProcAddr(device, VDP_FUNC_ID_VIDEO_SURFACE_GALLIUM, (void**)&f)) @@ -82,7 +83,8 @@ st_vdpau_video_surface_gallium(struct gl_context *ctx, const void *vdpSurface,
     if (!sv)
        return NULL;
  -   return sv->texture;
+   pipe_resource_reference(&res, sv->texture);
+   return res;
  }
    static struct pipe_resource *
@@ -90,13 +92,15 @@ st_vdpau_output_surface_gallium(struct gl_context *ctx, const void *vdpSurface)
  {
     int (*getProcAddr)(uint32_t device, uint32_t id, void **ptr);
     uint32_t device = (uintptr_t)ctx->vdpDevice;
+   struct pipe_resource *res = NULL;
     VdpOutputSurfaceGallium *f;
       getProcAddr = (void *)ctx->vdpGetProcAddress;
if (getProcAddr(device, VDP_FUNC_ID_OUTPUT_SURFACE_GALLIUM, (void**)&f))
        return NULL;
  -   return f((uintptr_t)vdpSurface);
+   pipe_resource_reference(&res, f((uintptr_t)vdpSurface));
+   return res;
  }
    static struct pipe_resource *
@@ -208,6 +212,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
     /* do we have different screen objects ? */
     if (res->screen != st->pipe->screen) {
        _mesa_error(ctx, GL_INVALID_OPERATION, "VDPAUMapSurfacesNV");
+      pipe_resource_reference(&res, NULL);
        return;
     }
@@ -241,6 +246,7 @@ st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access,
     stObj->surface_format = res->format;
       _mesa_dirty_texobj(ctx, texObj);
+   pipe_resource_reference(&res, NULL);

Will this be with problem when same surface map again?
Also will the leak happen for the case of st_vdpau_output_surface_dma_buf?

Thanks,
Leo

  }
    static void

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