https://bugs.freedesktop.org/show_bug.cgi?id=96943

--- Comment #2 from Ilia Mirkin <imir...@alum.mit.edu> ---
(In reply to Roland Scheidegger from comment #1)
> The piglit test is probably wrong (I didn't really look), at least different
> results based on enabled texturing don't surprise me. This is one of the
> more weird "features" of glCopyPixels(), glDrawPixels() and friends.
> From the respective man pages:
> "Texture mapping, fog, and all the fragment operations are applied before
> the fragments are written to the frame buffer." So if you don't disable
> texturing, you'll get texturing on top of your copied pixels (which just
> represent the primary color), in whatever way the shader specified (albeit
> the texture coords should be constant IIRC).

OK, so in that case, any time that a texture unit is enabled, we should be
falling back to the drawpixels-style shader? (The multiply, btw, is coming from
the texture combine logic, which defaults to "combine" aka "multiply".)

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