glsl_to_nir always produces a system value for gl_FrontFacing, rather than an input. So there should never be an input with this slot, making this code dead.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/brw_fs.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index c907725..446cf3a 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -6341,9 +6341,8 @@ brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo, unsigned barycentric_interp_modes = 0; nir_foreach_variable(var, &shader->inputs) { - /* Ignore WPOS and FACE, because they don't require interpolation. */ - if (var->data.location == VARYING_SLOT_POS || - var->data.location == VARYING_SLOT_FACE) + /* Ignore WPOS; it doesn't require interpolation. */ + if (var->data.location == VARYING_SLOT_POS) continue; /* Flat inputs don't need barycentric modes. */ -- 2.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev