On Tue, Jul 26, 2016 at 10:03 AM, Kenneth Graunke <kenn...@whitecape.org> wrote: > Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta > shaders that we don't really want to capture. > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Reviewed-by: Matt Turner <matts...@gmail.com> There are lots of meta shaders in the internal shader-db that we should remove. grepping for GL_AMD_vertex_shader_layer will find them. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev