On Tue, Jul 26, 2016 at 10:03 AM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta
> shaders that we don't really want to capture.
>
> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>

Reviewed-by: Matt Turner <matts...@gmail.com>

There are lots of meta shaders in the internal shader-db that we
should remove. grepping for GL_AMD_vertex_shader_layer will find them.
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