The alignment we use doesn't matter (see the comment) but it should at
least be an alignment we can represent with the enums.

Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com>
---
 src/intel/isl/isl_surface_state.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/isl/isl_surface_state.c 
b/src/intel/isl/isl_surface_state.c
index d1c8f17..6febcbf 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -142,7 +142,7 @@ get_image_alignment(const struct isl_surf *surf)
           * true alignment is likely outside the enum range of HALIGN* and
           * VALIGN*.
           */
-         return isl_extent3d(0, 0, 0);
+         return isl_extent3d(4, 4, 1);
       } else {
          /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in 
units
           * of surface elements (not pixels nor samples). For compressed 
formats,
-- 
2.5.0.400.gff86faf

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