On Wed, Jul 27, 2016 at 9:42 AM, Emil Velikov <emil.l.veli...@gmail.com> wrote: > On 8 June 2016 at 18:08, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: >> This fixes a lot of flickering in The Talos Principle on Fermi+ >> (tested on both GF119 and GK106). My guess is that some indices >> and/or some vertex attributes are incorrectly set when emitting >> data directly into the command stream rather than uploading a >> user VBO. >> >> The NV50 driver also doesn't use the push path for indexed draws >> which makes confident enough with this fix. Furthermore, this >> doesn't introduce any regressions with piglit. >> >> As a side-effect, this also improves performance with The Talos >> Principle (+~20% fps) and probably with other games which use indexed >> draws. This is because uploading a user VBO is more efficient than >> pushing data directly into the pushbuf. >> >> There is still an issue in this game (sometimes walls become green), >> but this seems to be totally unrelated to the first issue (disabling >> the push path doesn't help here). >> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90513 >> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> >> CC: "11.1 11.2" <mesa-sta...@lists.freedesktop.org> > Gents, this patch can be considered superseded in favour of > 154c0a42a23187c61ea0a1307198fae667398eba, correct ?
Correct. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev