Le 25/07/2016 à 18:08, Nicolai Hähnle a écrit : > From: Nicolai Hähnle <nicolai.haeh...@amd.com> > > When an application declares varying arrays but does not actually do any > indirect indexing, some array indices may end up unused in the consuming > shader, so the number of input slots that correspond to the array ends > up less than the array_size.
This fixes Overlord rendering issues. You should add this and the upstream bug report: https://github.com/virtual-programming/overlord-linux/issues/2 -- Laurent Carlier http://www.archlinux.org
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