Le 25/07/2016 à 18:08, Nicolai Hähnle a écrit :
> From: Nicolai Hähnle <nicolai.haeh...@amd.com>
> 
> When an application declares varying arrays but does not actually do any
> indirect indexing, some array indices may end up unused in the consuming
> shader, so the number of input slots that correspond to the array ends
> up less than the array_size.

This fixes Overlord rendering issues. You should add this and the
upstream bug report:
https://github.com/virtual-programming/overlord-linux/issues/2

-- 
Laurent Carlier
http://www.archlinux.org

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