On 09/27/2011 03:08 PM, Eric Anholt wrote: > They're both implemented the same in GLSL IR (since round() has > undefined behavior for N.5). > > Fixes glsl-1.30/compiler/built-in-functions/round* > --- > src/glsl/ir_constant_expression.cpp | 10 ++++++++++ > 1 files changed, 10 insertions(+), 0 deletions(-) > > diff --git a/src/glsl/ir_constant_expression.cpp > b/src/glsl/ir_constant_expression.cpp > index b3fe6cf..59a7e67 100644 > --- a/src/glsl/ir_constant_expression.cpp > +++ b/src/glsl/ir_constant_expression.cpp > @@ -196,6 +196,13 @@ ir_expression::constant_expression_value() > } > break; > > + case ir_unop_round_even: > + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); > + for (unsigned c = 0; c < op[0]->type->components(); c++) { > + data.f[c] = rint(op[0]->value.f[c]);
It's not obvious to me that rint() rounds correctly. >From the GLSL 1.30 spec: "Returns a value equal to the nearest integer to x. A fractional part of 0.5 will round toward the nearest even integer. (Both 3.5 and 4.5 for x will return 4.0.)" rint() does nearest integer, but probably not the mandated behavior for 0.5. At least, not unless we configure the rounding mode. Which I don't think we have... > + } > + break; > + > case ir_unop_ceil: > assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); > for (unsigned c = 0; c < op[0]->type->components(); c++) { > @@ -1324,6 +1331,9 @@ ir_call::constant_expression_value() > * op[1]->value.f[c]; > } > } > + } else if (strcmp(callee, "round") == 0 || > + strcmp(callee, "roundEven") == 0) { > + expr = new(mem_ctx) ir_expression(ir_unop_round_even, op[0]); > } else if (strcmp(callee, "sign") == 0) { > expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL); > } else if (strcmp(callee, "sin") == 0) { _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev