On Aug 4, 2016 13:17, "Marek Olšák" <[email protected]> wrote:
>
> On Thu, Aug 4, 2016 at 8:04 PM, Ilia Mirkin <[email protected]> wrote:
> > I believe that clear depth stencil is meant to respect the render
condition,
> > while clear texture is not. In nouveau I "solved" this by ignoring the
> > render condition in the clear depth stencil function too, since nothing
in
> > Mesa relied on it iirc.
>
> OK. v2 is coming.
>
> BTW, did you notice that your clear_render_target implementation is
> wrong with respect to Gallium? :)

Yes, I just never bothered to fix it up, since afaik only the proprietary
d3d10 st depends on that.

More important that clear texture ignores the condition, as that's a real
use case.
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