On Aug 4, 2016 13:17, "Marek Olšák" <[email protected]> wrote: > > On Thu, Aug 4, 2016 at 8:04 PM, Ilia Mirkin <[email protected]> wrote: > > I believe that clear depth stencil is meant to respect the render condition, > > while clear texture is not. In nouveau I "solved" this by ignoring the > > render condition in the clear depth stencil function too, since nothing in > > Mesa relied on it iirc. > > OK. v2 is coming. > > BTW, did you notice that your clear_render_target implementation is > wrong with respect to Gallium? :)
Yes, I just never bothered to fix it up, since afaik only the proprietary d3d10 st depends on that. More important that clear texture ignores the condition, as that's a real use case.
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