On 08/04/2016 11:31 PM, [email protected] wrote:
From: Mathias Fröhlich <[email protected]>Hi all, The below was found by inspection. Please review. Thanks Mathias On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take care that gl_vertex_array_object::VertexAttribBufferMask matches the bound buffer object in the gl_vertex_array_object::VertexBinding array. Signed-off-by: Mathias Fröhlich <[email protected]> --- src/mesa/main/attrib.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index f859191..ff5f0f1 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1489,6 +1489,8 @@ copy_array_object(struct gl_context *ctx, /* _Enabled must be the same than on push */ dest->_Enabled = src->_Enabled; + /* The bitmask of bound VBOs needs to match the VertexBinding array */ + dest->VertexAttribBufferMask = src->VertexAttribBufferMask; dest->NewArrays = src->NewArrays; }
Reviewed-by: Brian Paul <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
