On 08/04/2016 11:31 PM, [email protected] wrote:
From: Mathias Fröhlich <[email protected]>

Hi all,

The below was found by inspection.
Please review.

Thanks

Mathias



On gl{Push,Pop}Attrib(GL_CLIENT_VERTEX_ARRAY_BIT) take
care that gl_vertex_array_object::VertexAttribBufferMask
matches the bound buffer object in the
gl_vertex_array_object::VertexBinding array.

Signed-off-by: Mathias Fröhlich <[email protected]>
---
  src/mesa/main/attrib.c | 2 ++
  1 file changed, 2 insertions(+)

diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index f859191..ff5f0f1 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1489,6 +1489,8 @@ copy_array_object(struct gl_context *ctx,

     /* _Enabled must be the same than on push */
     dest->_Enabled = src->_Enabled;
+   /* The bitmask of bound VBOs needs to match the VertexBinding array */
+   dest->VertexAttribBufferMask = src->VertexAttribBufferMask;
     dest->NewArrays = src->NewArrays;
  }



Reviewed-by: Brian Paul <[email protected]>

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