On Fri, 2016-08-05 at 16:27 -0700, Eric Anholt wrote: > vc4 wants to have per-scalar IO load/stores so that dead code > elimination > can happen on a more granular basis, which it has been doing in the > backend using a multiplication by 4 of the intrinsic's > driver_location. > We can represent it properly in the NIR using the first_component > field, > though. > --- > > Next part of the vc4 GTN series. I can't do uniforms because they > don't have a first-component field. > > NIR developers -- is this the right usage of the first-component > field? Also, do I need to be splitting up the variable declarations > if I do this? There's a check during shader printing that the > fractional component of the variable matches the component field of > the intrinsic, even if the intrinsics's component value would lie > within the vector variable.
This is just because the field was intended to be used with the ARB_enhanced_layouts component packing rules, so currently there should be no way for a component value to lie within the vector variable. Your use of the component field seems fine to me. > > src/compiler/Makefile.sources | 1 + > src/compiler/nir/nir.h | 1 + > src/compiler/nir/nir_lower_io_to_scalar.c | 129 > ++++++++++++++++++++++++++++++ > 3 files changed, 131 insertions(+) > create mode 100644 src/compiler/nir/nir_lower_io_to_scalar.c > > diff --git a/src/compiler/Makefile.sources > b/src/compiler/Makefile.sources > index 0ff9b23e4c38..04016d32db56 100644 > --- a/src/compiler/Makefile.sources > +++ b/src/compiler/Makefile.sources > @@ -201,6 +201,7 @@ NIR_FILES = \ > nir/nir_lower_indirect_derefs.c \ > nir/nir_lower_io.c \ > nir/nir_lower_io_to_temporaries.c \ > + nir/nir_lower_io_to_scalar.c \ > nir/nir_lower_io_types.c \ > nir/nir_lower_passthrough_edgeflags.c \ > nir/nir_lower_phis_to_scalar.c \ > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index 9ce5be2176d9..379a5f8e022e 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -2398,6 +2398,7 @@ void nir_lower_alu_to_scalar(nir_shader > *shader); > void nir_lower_load_const_to_scalar(nir_shader *shader); > > void nir_lower_phis_to_scalar(nir_shader *shader); > +void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode > mask); > > void nir_lower_samplers(nir_shader *shader, > const struct gl_shader_program > *shader_program); > diff --git a/src/compiler/nir/nir_lower_io_to_scalar.c > b/src/compiler/nir/nir_lower_io_to_scalar.c > new file mode 100644 > index 000000000000..f2345d58acfc > --- /dev/null > +++ b/src/compiler/nir/nir_lower_io_to_scalar.c > @@ -0,0 +1,129 @@ > +/* > + * Copyright © 2016 Broadcom > + * > + * Permission is hereby granted, free of charge, to any person > obtaining a > + * copy of this software and associated documentation files (the > "Software"), > + * to deal in the Software without restriction, including without > limitation > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > + * and/or sell copies of the Software, and to permit persons to whom > the > + * Software is furnished to do so, subject to the following > conditions: > + * > + * The above copyright notice and this permission notice (including > the next > + * paragraph) shall be included in all copies or substantial > portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO > EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES > OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR > OTHER DEALINGS > + * IN THE SOFTWARE. > + */ > + > +#include "nir.h" > +#include "nir_builder.h" > + > +/** @file nir_lower_io_to_scalar.c > + * > + * Replaces nir_load_input/nir_store_output operations with > num_components != > + * 1 with individual per-channel operations. > + */ > + > +static void > +lower_load_input_to_scalar(nir_builder *b, nir_intrinsic_instr > *intr) > +{ > + b->cursor = nir_before_instr(&intr->instr); > + > + assert(intr->dest.is_ssa); > + > + nir_ssa_def *loads[4]; > + > + for (unsigned i = 0; i < intr->num_components; i++) { > + nir_intrinsic_instr *chan_intr = > + nir_intrinsic_instr_create(b->shader, intr->intrinsic); > + nir_ssa_dest_init(&chan_intr->instr, &chan_intr->dest, > + 1, intr->dest.ssa.bit_size, NULL); > + chan_intr->num_components = 1; > + > + nir_intrinsic_set_base(chan_intr, nir_intrinsic_base(intr)); > + nir_intrinsic_set_component(chan_intr, > nir_intrinsic_component(intr) + i); > + /* offset */ > + chan_intr->src[0] = intr->src[0]; > + > + nir_builder_instr_insert(b, &chan_intr->instr); > + > + loads[i] = &chan_intr->dest.ssa; > + } > + > + nir_ssa_def_rewrite_uses(&intr->dest.ssa, > + nir_src_for_ssa(nir_vec(b, loads, > + intr- > >num_components))); > + nir_instr_remove(&intr->instr); > +} > + > +static void > +lower_store_output_to_scalar(nir_builder *b, nir_intrinsic_instr > *intr) > +{ > + b->cursor = nir_before_instr(&intr->instr); > + > + nir_ssa_def *value = nir_ssa_for_src(b, intr->src[0], intr- > >num_components); > + > + for (unsigned i = 0; i < intr->num_components; i++) { > + if (!(nir_intrinsic_write_mask(intr) & (1 << i))) > + continue; > + > + nir_intrinsic_instr *chan_intr = > + nir_intrinsic_instr_create(b->shader, intr->intrinsic); > + chan_intr->num_components = 1; > + > + nir_intrinsic_set_base(chan_intr, nir_intrinsic_base(intr)); > + nir_intrinsic_set_write_mask(chan_intr, 0x1); > + nir_intrinsic_set_component(chan_intr, > nir_intrinsic_component(intr) + i); > + > + /* value */ > + chan_intr->src[0] = nir_src_for_ssa(nir_channel(b, value, i)); > + /* offset */ > + chan_intr->src[1] = intr->src[1]; > + > + nir_builder_instr_insert(b, &chan_intr->instr); > + } > + > + nir_instr_remove(&intr->instr); > +} > + > +void > +nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask) > +{ > + nir_foreach_function(function, shader) { > + if (function->impl) { > + nir_builder b; > + nir_builder_init(&b, function->impl); > + > + nir_foreach_block(block, function->impl) { > + nir_foreach_instr_safe(instr, block) { > + if (instr->type != nir_instr_type_intrinsic) > + continue; > + > + nir_intrinsic_instr *intr = > nir_instr_as_intrinsic(instr); > + > + if (intr->num_components == 1) > + continue; > + > + switch (intr->intrinsic) { > + case nir_intrinsic_load_input: > + if (mask & nir_var_shader_in) > + lower_load_input_to_scalar(&b, intr); > + break; > + case nir_intrinsic_store_output: > + if (mask & nir_var_shader_out) > + lower_store_output_to_scalar(&b, intr); > + break; > + default: > + break; > + } > + } > + } > + } > + } > +} _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev