From: Marek Olšák <marek.ol...@amd.com> STAGING is mainly for fast CPU reads and random access. I don't think glBufferStorage(GL_CLIENT_STORAGE_BIT) is used for those two purposes. I'd say GL_CLIENT_STORAGE_BIT is more of a streaming-upload kind of thing. --- src/mesa/state_tracker/st_cb_bufferobjects.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c index 6d54326..232288e 100644 --- a/src/mesa/state_tracker/st_cb_bufferobjects.c +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c @@ -242,21 +242,21 @@ st_bufferobj_data(struct gl_context *ctx, bind = PIPE_BIND_QUERY_BUFFER; break; default: bind = 0; } /* Set usage. */ if (st_obj->Base.Immutable) { /* BufferStorage */ if (storageFlags & GL_CLIENT_STORAGE_BIT) - pipe_usage = PIPE_USAGE_STAGING; + pipe_usage = PIPE_USAGE_STREAM; else pipe_usage = PIPE_USAGE_DEFAULT; } else { /* BufferData */ switch (usage) { case GL_STATIC_DRAW: case GL_STATIC_COPY: default: pipe_usage = PIPE_USAGE_DEFAULT; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev