On Wed, Aug 17, 2016 at 10:24 AM, Marek Olšák <[email protected]> wrote: > From: Marek Olšák <[email protected]> > > the text string was not zero-terminated.
Oh, that's aggravating that glCreateShaderProgramv() doesn't take a length like glShaderSource does. Reviewed-by: Matt Turner <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
