On 09/30/2011 09:14 PM, Brian Paul wrote:
From: Brian Paul<bri...@vmware.com>

These were used to find the start of a 3D image slice (or 2D array texture
slice) given a base address.  Instead, use a simple array of address of
image slices instead.

This is a step toward getting rid of the gl_texture_image::ImageOffsets
field.

Disregard this patch. It's missing some stuff. I'll post an update later.

-Brian


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