On 09/30/2011 09:14 PM, Brian Paul wrote:
From: Brian Paul<bri...@vmware.com>
These were used to find the start of a 3D image slice (or 2D array texture
slice) given a base address. Instead, use a simple array of address of
image slices instead.
This is a step toward getting rid of the gl_texture_image::ImageOffsets
field.
Disregard this patch. It's missing some stuff. I'll post an update
later.
-Brian
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev