Hi Emil, On Fri, Aug 26, 2016 at 1:07 AM, Emil Velikov <[email protected]> wrote: > Hi all, > > While in the area, I've noticed an odd behaviour (and somewhat of a bug) > in the egl/android code. > > Namely: although we allow binding the EGL_OPENGL_API we explicitly clear > the OPENGL_BIT for all the configs at eglInitalize time. > > I've reworked things in a less(?) hacky way, although there's the > question of - is any of that needed and should we bother all together. > > IIRC on the dispatch side desktop GL isn't supported by libGLES_mesa.so > (which is essentially libEGL.so with a fancy name). > > Tomasz, is desktop OpenGL a thing for ARC ? Can you check with > someone from the team(s) on the above.
AFAIK nothing in Android really cares about desktop OpenGL. For the complete series: Reviewed-by: Tomasz Figa <[email protected]> Thanks, Tomasz _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
