On 08/29/2016 03:18 AM, Ilia Mirkin wrote:
> On Sun, Aug 28, 2016 at 1:10 PM, Ilia Mirkin <[email protected]> wrote:
>> As retrieved from opengl.org and khronos.org. Maintained the APPLE hack
>> in GL/glext.h manually. Added gl32.h.
>>
>> Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>

>> ---
>>
>> I want this for OES_viewport_array, as well as the likely upcoming support 
>> for ES 3.2.
>>
>> Technically these headers don't matter for almost anything inside mesa, but 
>> they're the ones we ship, so should probably keep them up to date.
>>
>>  include/GL/glext.h             |    9 +-
>>  include/GL/glxext.h            |   36 +-
>>  include/GL/wglext.h            |    6 +-
>>  include/GLES2/gl2.h            |  154 +++-
>>  include/GLES2/gl2ext.h         |  262 +++++-
>>  include/GLES2/gl2platform.h    |    2 +-
>>  include/GLES3/gl3.h            |  280 +++++-
>>  include/GLES3/gl31.h           |  348 ++++++-
>>  include/GLES3/gl32.h           | 1825 +++++++++++++++++++++++++++++++++++++
>>  src/mapi/glapi/registry/gl.xml | 1964 
>> ++++++++++++++++++++++++++++++++++++----
>>  10 files changed, 4677 insertions(+), 209 deletions(-)
>>  create mode 100644 include/GLES3/gl32.h
> 
> Oops, looks like this is too big for the list. You can see the full
> commit at 
> https://github.com/imirkin/mesa/commit/99eb35e30b4727f9c9914e73dd0d9f79cb570570.patch
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