On 08/29/2016 03:18 AM, Ilia Mirkin wrote: > On Sun, Aug 28, 2016 at 1:10 PM, Ilia Mirkin <[email protected]> wrote: >> As retrieved from opengl.org and khronos.org. Maintained the APPLE hack >> in GL/glext.h manually. Added gl32.h. >> >> Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Edward O'Callaghan <[email protected]>
>> --- >> >> I want this for OES_viewport_array, as well as the likely upcoming support >> for ES 3.2. >> >> Technically these headers don't matter for almost anything inside mesa, but >> they're the ones we ship, so should probably keep them up to date. >> >> include/GL/glext.h | 9 +- >> include/GL/glxext.h | 36 +- >> include/GL/wglext.h | 6 +- >> include/GLES2/gl2.h | 154 +++- >> include/GLES2/gl2ext.h | 262 +++++- >> include/GLES2/gl2platform.h | 2 +- >> include/GLES3/gl3.h | 280 +++++- >> include/GLES3/gl31.h | 348 ++++++- >> include/GLES3/gl32.h | 1825 +++++++++++++++++++++++++++++++++++++ >> src/mapi/glapi/registry/gl.xml | 1964 >> ++++++++++++++++++++++++++++++++++++---- >> 10 files changed, 4677 insertions(+), 209 deletions(-) >> create mode 100644 include/GLES3/gl32.h > > Oops, looks like this is too big for the list. You can see the full > commit at > https://github.com/imirkin/mesa/commit/99eb35e30b4727f9c9914e73dd0d9f79cb570570.patch > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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