NS2 causes mmap failures on radeonsi. My guess is that there is a memory leak somewhere. I have no evidence that the compiler is responsible for that.
Marek On Aug 31, 2016 11:31 AM, "Eero Tamminen" <eero.t.tammi...@intel.com> wrote: > Hi, > > On 31.08.2016 08:03, Kenneth Graunke wrote: > >> On Tuesday, August 30, 2016 3:52:12 PM PDT Ian Romanick wrote: >> [snip] >> >>> I don't recall any native Linux games encountering this, but my memory >>> may have faded. There were some Windows DirectX games that would >>> exhaust VMA when run inside VMware. Once we got to the point where the >>> GLSL IR was freed after linking, I believe pretty much all of these >>> problems went away. >>> >>> If we might do something that would dramatically increase our peak >>> memory usage, we'll need to test it in that environment. >>> >> >> Dota 2 (32-bit) used to hit this a long time ago, but hasn't in quite >> some time. >> > > Dota 2 is nowadays 64-bit. > > I think Natural Selection 2 (which is still 32-bit) also used to crash to > memory issues. > > I don't think I saw other games with this issue, but DOTA2 & NS2 were > probably the games that compiled largest number of shaders (many thousands > of them). > > > - Eero > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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