Reviewed-by: Marek Olšák <marek.ol...@amd.com>

Marek

On Wed, Aug 31, 2016 at 6:04 PM, Brian Paul <bri...@vmware.com> wrote:
> If false, it means do the clear unconditionally.
> ---
>  src/gallium/docs/source/context.rst | 4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/src/gallium/docs/source/context.rst 
> b/src/gallium/docs/source/context.rst
> index 1b045fa..13dd606 100644
> --- a/src/gallium/docs/source/context.rst
> +++ b/src/gallium/docs/source/context.rst
> @@ -231,12 +231,16 @@ If a surface includes several layers then all layers 
> will be cleared.
>  ``clear_render_target`` clears a single color rendertarget with the specified
>  color value. While it is only possible to clear one surface at a time (which 
> can
>  include several layers), this surface need not be bound to the framebuffer.
> +If render_condition_enabled is false, any current rendering condition is 
> ignored
> +and the clear will be unconditional.
>
>  ``clear_depth_stencil`` clears a single depth, stencil or depth/stencil 
> surface
>  with the specified depth and stencil values (for combined depth/stencil 
> buffers,
>  it is also possible to only clear one or the other part). While it is only
>  possible to clear one surface at a time (which can include several layers),
>  this surface need not be bound to the framebuffer.
> +If render_condition_enabled is false, any current rendering condition is 
> ignored
> +and the clear will be unconditional.
>
>  ``clear_texture`` clears a non-PIPE_BUFFER resource's specified level
>  and bounding box with a clear value provided in that resource's native
> --
> 1.9.1
>
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