Hello list, The candidate for the Mesa 12.0.2 is now available. Currently we have: - 160 queued - 9 nominated (outstanding) - and 1 rejected patches
The current queue fixes crashes in GLX, EGL and Wayland-EGL, resolves a number of memory leaks in the video decoding drivers, makes the Intel Vulkan driver more robust by exporting only the required symbols (previously we would get symbol collisions leading to strange behaviour or even crashes). From Android side of things a deadlock and various memory leaks have been fixed. Not to mention the steady amount of driver fixes in i965, nouveau, radeonsi, freedreno and vc4. Take a look at section "Mesa stable queue" for more information. Testing ------- The following results are against piglit c7ed94a9de3. Changes - classic i965(snb) --------------------------- Fixes: spec/egl 1.4/eglterminate then unbind context: crash pass Changes - swrast classic ------------------------ None Changes - gallium softpipe -------------------------- Fixes: spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec4-bvec4: fail pass spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec4-bvec4: fail pass spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-bvec4: fail pass spec/egl 1.4/eglterminate then unbind context: crash pass Changes - gallium llvmpipe (LLVM 3.8.0) --------------------------------------- Fixes: spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec4-bvec4: fail pass spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec4-bvec4: fail pass spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-bvec3: fail pass spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-bvec4: fail pass spec/egl 1.4/eglterminate then unbind context: crash pass Testing reports/general approval -------------------------------- Any testing reports (or general approval of the state of the branch) will be greatly appreciated. Trivial merge conflicts ----------------------- commit b1b601fc7ceba1f76846fdf150557b90487dceb8 Author: Jason Ekstrand <jason.ekstr...@intel.com> anv: Handle VK_WHOLE_SIZE properly for buffer views (cherry picked from commit 593731ea3cc1aa9385e43ebc18c67574f181e1c3) commit 485c6d231e0af4e90804ac5e0da40b7bd97ac78e Author: Emil Velikov <emil.veli...@collabora.com> mesa: scons: list builddir before srcdir (cherry picked from commit 1c7c0d77ac1f7035558c37fc0297e9d22991d429) commit faa432c0b653df43a7954ee3305910b0b907a2b6 Author: Samuel Pitoiset <samuel.pitoi...@gmail.com> nvc0: upload sample locations on GM20x (cherry picked from commit e7b2ce5fd872f6bf348310dcb6541ee5263886d5) commit 178b889823d1df50bd7000e16dcf814febc31424 Author: Nicolai Hähnle <nicolai.haeh...@amd.com> glsl: fix optimization of discard nested multiple levels (cherry picked from commit 21556d86fc74d91ab58a7496a876ad33e0f950df) commit e1698fa4553755afa2eecbb8be00b8e5ee8ff8eb Author: Ian Romanick <ian.d.roman...@intel.com> glcpp: Track the actual version instead of just the version_resolved flag (cherry picked from commit eda6349346616f3a45ca2d03e2c1a3da956df6b3) commit 9cf5eb292b0b2f80264a80dcb34fc6293bb482f7 Author: Kenneth Graunke <kenn...@whitecape.org> i965: Implement the WaPreventHSTessLevelsInterference workaround. (cherry picked from commit 9e778837ff9abba0bed963d003297e3333cc7f1f) commit 16751e0be4f07c1e99712fe844e1e0f0b46570ec Author: Emil Velikov <emil.veli...@collabora.com> isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility (cherry picked from commit d61d25951887a08fd6ea2a9d0db82d52813ce532) commit 346f9e5a855b8e2b6903bdcfd3cf5af7622a82cb Author: Jason Ekstrand <jason.ekstr...@intel.com> anv/blit2d: Add a format parameter to bind_dst and create_iview (cherry picked from commit 16ddda845260213c27b6f844395ed25edbc3c091) The plan is to have 12.0.2 this Saturday (2nd of September), some time after 19:00 GMT. If you have any questions or suggestions - be that about the current patch queue or otherwise, please go ahead. Cheers, Emil Mesa stable queue ----------------- Nominated (9) ============= Boyan Ding (1): i915: Add XRGB8888 format to intel_screen_make_configs Brian Paul (1): configure: don't try to build gallium DRI drivers if --disable-dri is set Haixia Shi (1): mesa: change state query return value for RGB565 Jean-Sébastien Pédron (1): ralloc: Use __attribute__((destructor)) instead of atexit(3) Michel Dänzer (1): loader/dri3: Overhaul dri3_update_num_back Tom Stellard (4): clover: Call clBuildProgram() notification function when build completes v2 gallium/drivers: Add threadsafe wrappers for pipe_context v2 clover: Use threadsafe wrappers for pipe_context v2 clover: Properly initialize LLVM targets when linking with component libs Queued (160) ============ Andreas Boll (1): configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too Bernard Kilarski (1): glx: fix error code when there is no context bound Brian Paul (4): svga: handle mismatched number of samplers, sampler views mesa: use _mesa_clear_texture_image() in clear_texture_fields() swrast: fix incorrectly positioned putImage() in swrast driver mesa: fix format conversion bug in get_tex_rgba_uncompressed() Chad Versace (2): i965: Fix miptree layout for EGLImage-based renderbuffers i965: Respect miptree offsets in intel_readpixels_tiled_memcpy() Christian König (1): st/mesa: fix reference counting bug in st_vdpau Chuck Atkins (1): swr: Refactor checks for compiler feature flags Daniel Scharrer (1): mesa: Fix fixed function spot lighting on newer hardware (again) Dave Airlie (2): anv: fix writemask on blit fragment shader. st/glsl_to_tgsi: fix st_src_reg_for_double constant. Emil Velikov (11): mesa: automake: list builddir before srcdir mesa: scons: list builddir before srcdir i965: store reference to the context within struct brw_fence (v2) anv: remove internal 'validate' layer anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility anv: automake: build with -Bsymbolic anv: do not export the Vulkan API anv: remove dummy VK_DEBUG_MARKER_EXT entry points isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth" i915: Check return value of screen->image.loader->getBuffers Eric Anholt (4): vc4: Close our screen's fd on screen close. vc4: Disable early Z with computed depth. vc4: Fix a leak of the src[] array of VPM reads in optimization. vc4: Fix leak of the bo_handles table. Francisco Jerez (3): i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush. i965: Make room in the batch epilogue for three more pipe controls. i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush. Haixia Shi (1): platform_android: prevent deadlock in droid_swap_buffers Ian Romanick (5): mesa: Strip arrayness from interface block names in some IO validation glsl: Pack integer and double varyings as flat even if interpolation mode is none glcpp: Track the actual version instead of just the version_resolved flag glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shaders glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10 Ilia Mirkin (14): mesa: etc2 online compression is unsupported, don't attempt it st/mesa: return appropriate mesa format for ETC texture formats mesa: set _NEW_BUFFERS when updating texture bound to current buffers nv50,nvc0: srgb rendering is only available for rgba/bgra vbo: allow DrawElementsBaseVertex in display lists gallium/util: add helper to compute zmin/zmax for a viewport state nv50,nvc0: fix depth range when halfz is enabled nv50/ir: fix bb positions after exit instructions vbo: add basevertex when looking up elements for vbo splitting a4xx: only disable depth clipping, not all clipping, when requested nv50/ir: make sure cfg iterator always hits all blocks main: add missing EXTRA_END in OES_sample_variables get check nouveau: always enable at least one RC nv30: only bail on color/depth bpp mismatch when surfaces are swizzled Jan Ziak (2): egl/x11: avoid using freed memory if dri2 init fails loader: fix memory leak in loader_dri3_open Jason Ekstrand (31): nir/spirv: Don't multiply the push constant block size by 4 anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge glsl/types: Fix function type comparison function glsl/types: Use _mesa_hash_data for hashing function types genxml: Make gen6-7 blending look more like gen8 anv/pipeline: Unify blend state setup between gen7 and gen8 anv: Enable independentBlend on gen7 anv: Add an align_down_npot_u32 helper anv: Handle VK_WHOLE_SIZE properly for buffer views i965/miptree: Enforce that height == 1 for 1-D array textures i965/miptree: Set logical_depth0 == 6 for cube maps nir: Add a nir_deref_foreach_leaf helper nir/inline: Constant-initialize local variables in the callee if needed anv/pipeline: Set up point coord enables i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations i965/vec4: Make opt_vector_float reset at the top of each block anv/blit2d: Add a format parameter to bind_dst and create_iview anv/blit2d: Add support for RGB destinations anv/clear: Make cmd_clear_image take an actual VkClearValue anv/clear: Clear E5B9G9R9 images as R32_UINT anv: Include the pipeline layout in the shader hash isl: Allow multisampled array textures anv/descriptor_set: memset anv_descriptor_set_layout anv/pipeline: Fix bind maps for fragment output arrays anv/allocator: Correctly set the number of buckets anv/pipeline: Properly handle OOM during shader compilation anv: Remove unused fields from anv_pipeline_bind_map anv: Add pipeline_has_stage guards a few places anv: Add a struct for storing a compiled shader anv/pipeline: Add support for caching the push constant map anv: Rework pipeline caching Kenneth Graunke (21): genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values. genxml: Add APIMODE_D3D missing enum values and improve consistency. anv: Fix near plane clipping on Gen7/7.5. anv: Enable early culling on Gen7. anv: Unify 3DSTATE_CLIP code across generations. genxml: Rename "API Rendering Disable" to "Rendering Disable". anv: Properly call gen75_emit_state_base_address on Haswell. i965: Include VUE handles for GS with invocations > 1. nir: Add a base const_index to shared atomic intrinsics. i965: Fix shared atomic intrinsics to pay attention to base. mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats. mesa: Don't call GenerateMipmap if Width or Height == 0. glsl: Delete bogus ir_set_program_inouts assert. glsl: Fix the program resource names of gl_TessLevelOuter/Inner[]. glsl: Fix location bias for patch variables. glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00. mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case. nir/builder: Add bany_inequal and bany helpers. i965: Implement the WaPreventHSTessLevelsInterference workaround. i965: Fix execution size of scalar TCS barrier setup code. i965: Fix barrier count shift in scalar TCS backend. Leo Liu (2): st/omx/enc: check uninitialized list from task release vl/dri3: fix a memory leak from front buffer Marek Olšák (7): glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast radeonsi: add a workaround for a compute VGPR-usage LLVM bug winsys/amdgpu: disallow DCC with mipmaps gallium/util: fix align64 radeonsi: only set dual source blending for MRT0 radeonsi: fix VM faults due NULL internal const buffers on CIK radeonsi: disable SDMA texture copying on Carrizo Matt Turner (4): mapi: Massage code to allow clang to compile. i965/vec4: Ignore swizzle of VGRF for use by var_range_end(). mesa: Use AC_HEADER_MAJOR to include correct header for major(). nir: Walk blocks in source code order in lower_vars_to_ssa. Michel Dänzer (1): glx: Don't use current context in __glXSendError Miklós Máté (1): vbo: set draw_id Nanley Chery (5): anv/descriptor_set: Fix binding partly undefined descriptor sets isl: Fix assert on raw buffer surface state size anv/device: Fix max buffer range limits isl: Fix isl_tiling_is_any_y() anv/gen7_pipeline: Set PixelShaderKillPixel for discards Nicolai Hähnle (7): radeonsi: explicitly choose center locations for 1xAA on Polaris radeonsi: fix Polaris MSAA regression radeonsi: ensure sample locations are set for line and polygon smoothing st_glsl_to_tgsi: only skip over slots of an input array that are present glsl: fix optimization of discard nested multiple levels radeonsi: flush TC L2 cache for indirect draw data radeonsi: add si_set_rw_buffer to be used for internal descriptors Nicolas Boichat (6): egl/dri2: dri2_make_current: Set EGL error if bindContext fails egl/wayland: Set disp->DriverData to NULL on error egl/surfaceless: Set disp->DriverData to NULL on error egl/drm: Set disp->DriverData to NULL on error egl/android: Set dpy->DriverData to NULL on error egl/dri2: Add reference count for dri2_egl_display Rob Herring (3): Android: add missing u_math.h include path for libmesa_isl vc4: fix vc4_resource_from_handle() stride calculation vc4: add hash table look-up for exported dmabufs Samuel Pitoiset (7): nvc0/ir: fix images indirect access on Fermi nvc0: fix the driver cb size when draw parameters are used gm107/ir: add missing NEG modifier for IADD32I gm107/ir: make use of ADD32I for all immediates nvc0: upload sample locations on GM20x nvc0: invalidate textures/samplers on GK104+ nv50/ir: always emit the NDV bit for OP_QUADOP Stefan Dirsch (1): Avoid overflow in 'last' variable of FindGLXFunction(...) Stencel, Joanna (1): egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface. Tim Rowley (2): Revert "gallium: Force blend color to 16-byte alignment" swr: switch from overriding -march to selecting features Tomasz Figa (8): gallium/dri: Add shared glapi to LIBADD on Android egl/android: Remove unused variables egl/android: Check return value of dri2_get_dri_config() egl/android: Stop leaking DRI images gallium/winsys/kms: Fix double refcount when importing from prime FD (v2) gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2) gallium/winsys/kms: Move display target handle lookup to separate function gallium/winsys/kms: Look up the GEM handle after importing a prime FD Rejected (1) ============ Ilia Mirkin (1): a4xx: make sure to actually clamp depth as requested Ilia, for the above we require the 700+loc 9f219c7047b ("freedreno: add batch-cache and batch reordering") and maybe more. Can you cross-check if that's the case and send over a less evasive backport. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev