On Wed, Aug 31, 2016 at 02:22:34PM -0700, Jason Ekstrand wrote: > --- > src/intel/blorp/blorp_blit.c | 61 > ++++++++++++++++++++++++++++++++++++++++++++ > src/intel/blorp/blorp_priv.h | 6 +++++ > 2 files changed, 67 insertions(+) > > diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c > index 42a502c..1790f0b 100644 > --- a/src/intel/blorp/blorp_blit.c > +++ b/src/intel/blorp/blorp_blit.c > @@ -1191,6 +1191,27 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp, > } > } > > + if (key->dst_rgb) { > + /* The destination image is bound as a red texture three times as wide > + * as the actual image. Our shader is effectively running one color > + * component at a time. We need to pick off the appropriate component > + * from the source color and write that to destination red. > + */ > + assert(dst_pos->num_components == 2); > + nir_ssa_def *comp = > + nir_umod(&b, nir_channel(&b, dst_pos, 0), nir_imm_int(&b, 3)); > + > + nir_ssa_def *color_component = > + nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 0)), > + nir_channel(&b, color, 0), > + nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 1)), > + nir_channel(&b, color, 1), > + nir_channel(&b, color, 2))); > + > + nir_ssa_def *u = nir_ssa_undef(&b, 1, 32); > + color = nir_vec4(&b, color_component, u, u, u); > + } > + > nir_store_var(&b, v.color_out, color, 0xf); > > return b.shader; > @@ -1767,6 +1788,40 @@ surf_convert_to_uncompressed(const struct isl_device > *isl_dev, > info->surf.format = get_copy_format_for_bpb(fmtl->bpb); > } > > +static void > +surf_fake_rgb_with_red(const struct isl_device *isl_dev, > + struct brw_blorp_surface_info *info, > + uint32_t *x, uint32_t *width) > +{ > + surf_convert_to_single_slice(isl_dev, info); > + > + info->surf.logical_level0_px.width *= 3; > + info->surf.phys_level0_sa.width *= 3; > + *x *= 3; > + *width *= 3; > + > + enum isl_format red_format; > + switch (info->view.format) { > + case ISL_FORMAT_R8G8B8_UNORM: > + red_format = ISL_FORMAT_R8_UNORM; > + break; > + case ISL_FORMAT_R16G16B16_UNORM: > + red_format = ISL_FORMAT_R16_UNORM; > + break; > + case ISL_FORMAT_R32G32B32_UINT: > + red_format = ISL_FORMAT_R32_UINT; > + break; > + default: > + unreachable("Invalid RGB copy destination format"); > + } > + assert(isl_format_get_layout(red_format)->channels.r.type == > + isl_format_get_layout(info->view.format)->channels.r.type); > + assert(isl_format_get_layout(red_format)->channels.r.bits == > + isl_format_get_layout(info->view.format)->channels.r.bits); > + > + info->surf.format = info->view.format = red_format; > +} > + > void > blorp_copy(struct blorp_batch *batch, > const struct blorp_surf *src_surf, > @@ -1813,6 +1868,12 @@ blorp_copy(struct blorp_batch *batch, > uint32_t dst_width = src_width; > uint32_t dst_height = src_height; > > + if (dst_fmtl->bpb % 3 == 0) { > + surf_fake_rgb_with_red(batch->blorp->isl_dev, ¶ms.dst, > + &dst_x, &dst_width); > + wm_prog_key.dst_rgb = true; > + } > + > do_blorp_blit(batch, ¶ms, &wm_prog_key, > src_x, src_y, src_x + src_width, src_y + src_height, > dst_x, dst_y, dst_x + dst_width, dst_y + dst_height, > diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h > index 46ff272..99d45a9 100644 > --- a/src/intel/blorp/blorp_priv.h > +++ b/src/intel/blorp/blorp_priv.h > @@ -245,6 +245,12 @@ struct brw_blorp_blit_prog_key > */ > bool dst_tiled_w; > > + /* True if the destination is an RGB format. If true, the surface state > + * for the render target must be configured as red with three times the > + * normal width.
And this is because we don't have any native renderable RGB formats? > + */ > + bool dst_rgb; > + > /* True if all source samples should be blended together to produce each > * destination pixel. If true, src_tiled_w must be false, tex_samples > must > * equal src_samples, and tex_samples must be nonzero. > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev