Am 06.09.2016 um 21:05 schrieb Ilia Mirkin:
On Tue, Sep 6, 2016 at 2:22 PM, Christian König <deathsim...@vodafone.de> wrote:
Am 06.09.2016 um 16:23 schrieb Ilia Mirkin:
On Mon, Sep 5, 2016 at 2:48 AM, Michel Dänzer <mic...@daenzer.net> wrote:
On 05/09/16 04:37 AM, Ilia Mirkin wrote:
On Tue, Mar 8, 2016 at 7:21 AM, Christian König
<deathsim...@vodafone.de> wrote:
@@ -80,7 +82,7 @@ vlVdpOutputSurfaceCreate(VdpDevice device,
      res_tmpl.depth0 = 1;
      res_tmpl.array_size = 1;
      res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET |
-                   PIPE_BIND_LINEAR;
+                   PIPE_BIND_LINEAR | PIPE_BIND_SHARED;
Hi Christian,

This change appears to have semi-broken vdpau on nouveau. Whenever I
flip on the OSD in mplayer, the rendering becomes *extremely* slow.
However regular up-scaling without the OSD is plenty fast. This
effectively is forcing the output surfaces to live in GART instead of
VRAM.
Strictly speaking, they'd only need to be forced to GART while they're
actually being shared between different GPUs. That's how it works with
the amdgpu and radeon kernel drivers.
Any suggestions on how to handle this? Perhaps reallocate + copy the
surface in st/vdpau when actual dmabuf sharing is requested?

To be clear - with this change, vdpau with nouveau is unusable in the
presence of an OSD in mplayer. The OSD comes up whenever you seek
around in the video, so in effect, it's unusable. Used to work great.

Well I think you should clearly figure out why adding PIPE_BIND_SHARED has
such dramatic effect.
Because the buffer goes into GART. And then you try to blend on it,
which involves readback from GART (that's how the functions OSD is
based on work, I believe). We normally don't allocate renderable
surfaces or textures in GART.

We not only need this for DMA-buf based interop, but also for the DRI3 based
sharing of buffers with X.

So that clearly sounds like a bug in nouveau to me.
OK, so SHARED != GART? With nouveau, buffers are placed statically in
either VRAM or GART, so I think that if it's shared it has to end up
in GART, no?

As far as I understand it no. Shared just means that we can share it between applications, doesn't it? Or does it mean the buffer should be shareable between GPUs?

Could be that my understanding was wrong and so if it's the later feel free to provide a patch to just remove the flag.

I'm pretty weak on all these concepts, as well as how the DRI3 stuff
works, unfortunately.

I have to confess I'm not so deeply into this stuff either. Marek, Michel what exactly is the meaning of the flag?

Regards,
Christian.


   -ilia


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