Jason Ekstrand <ja...@jlekstrand.net> writes: > Blorp doesn't handle spilling so we set allow_spilling to false in that > case. The blorp 16x MSAA resolve shader spills in 16-wide but not 8-wide. > This commit makes it so that we fail the 16-wide compile and successfully > fall back to 8-wide instead of just assert-failing when trying to compile > the 16-wide shader. > > Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net> > --- > src/mesa/drivers/dri/i965/brw_fs.cpp | 7 +++++-- > 1 file changed, 5 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp > b/src/mesa/drivers/dri/i965/brw_fs.cpp > index d0b55ae..73aa5d2 100644 > --- a/src/mesa/drivers/dri/i965/brw_fs.cpp > +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp > @@ -5906,6 +5906,11 @@ fs_visitor::allocate_registers(bool allow_spilling) > } > > if (!allocated_without_spills) { > + if (!allow_spilling) { > + assert(dispatch_width > 8);
Not sure it makes sense for the register allocator to set different requirements based on the build dispatch width, wouldn't it make sense to just fail() here consistently if allow_spilling is false regardless of the dispatch width, and let blorp assert fail if none of the dispatch widths it tries out compiles successfully? > + fail("Failure to register allocate and spilling is not allowed."); > + } > + > /* We assume that any spilling is worse than just dropping back to > * SIMD8. There's probably actually some intermediate point where > * SIMD16 with a couple of spills is still better. > @@ -5930,8 +5935,6 @@ fs_visitor::allocate_registers(bool allow_spilling) > } > } > > - assert(last_scratch == 0 || allow_spilling); > - > /* This must come after all optimization and register allocation, since > * it inserts dead code that happens to have side effects, and it does > * so based on the actual physical registers in use. > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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