Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- This was tested on a NV25-on-NV34 situation. Should be tested on real hardware since my test environment relies on accurate emulation in the hw.
src/mesa/drivers/dri/nouveau/nv20_context.c | 1 + src/mesa/drivers/dri/nouveau/nv20_state_tex.c | 29 ++++++++++++++++++++++++++- 2 files changed, 29 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/nouveau/nv20_context.c b/src/mesa/drivers/dri/nouveau/nv20_context.c index ec638c0..6940b4d 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_context.c +++ b/src/mesa/drivers/dri/nouveau/nv20_context.c @@ -456,6 +456,7 @@ nv20_context_create(struct nouveau_screen *screen, gl_api api, if (!nouveau_context_init(ctx, api, screen, visual, share_ctx)) goto fail; + ctx->Extensions.ARB_texture_border_clamp = true; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_dot3 = true; diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c index b0a4c9f..ef1799a 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state_tex.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state_tex.c @@ -165,7 +165,8 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) struct nouveau_surface *s; struct gl_texture_image *ti; const struct gl_sampler_object *sa; - uint32_t tx_format, tx_filter, tx_wrap, tx_enable; + uint8_t r, g, b, a; + uint32_t tx_format, tx_filter, tx_wrap, tx_bcolor, tx_enable; PUSH_RESET(push, BUFCTX_TEX(i)); @@ -201,6 +202,29 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) | nvgl_filter_mode(sa->MinFilter) << 16 | 2 << 12; + r = FLOAT_TO_UBYTE(sa->BorderColor.f[0]); + g = FLOAT_TO_UBYTE(sa->BorderColor.f[1]); + b = FLOAT_TO_UBYTE(sa->BorderColor.f[2]); + a = FLOAT_TO_UBYTE(sa->BorderColor.f[3]); + switch (ti->_BaseFormat) { + case GL_LUMINANCE: + a = 0xff; + /* fallthrough */ + case GL_LUMINANCE_ALPHA: + g = b = r; + break; + case GL_RGB: + a = 0xff; + break; + case GL_INTENSITY: + g = b = a = r; + break; + case GL_ALPHA: + r = g = b = 0; + break; + } + tx_bcolor = b << 0 | g << 8 | r << 16 | a << 24; + tx_enable = NV20_3D_TEX_ENABLE_ENABLE | log2i(sa->MaxAnisotropy) << 4; @@ -249,6 +273,9 @@ nv20_emit_tex_obj(struct gl_context *ctx, int emit) BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1); PUSH_DATA (push, tx_filter); + BEGIN_NV04(push, NV20_3D(TEX_BORDER_COLOR(i)), 1); + PUSH_DATA (push, tx_bcolor); + BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, tx_enable); -- 2.7.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev