The restriction that Y-tiled surfaces must have valign == 4 only aplies to
render targets but we were applying it universally.  This causes problems
if R32G32B32_SFLOAT is used because it requires valign == 2; this should be
okay because you can't render to that format.

Signed-off-by: Jason Ekstrand <[email protected]>
Cc: Chad Versace <[email protected]>
---
 src/intel/isl/isl_gen7.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
index 02273f8..f3d8428 100644
--- a/src/intel/isl/isl_gen7.c
+++ b/src/intel/isl/isl_gen7.c
@@ -354,7 +354,8 @@ gen7_choose_valign_el(const struct isl_device *dev,
     */
    if (isl_surf_usage_is_depth(info->usage) ||
        info->samples > 1 ||
-       tiling == ISL_TILING_Y0) {
+       ((info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
+        tiling == ISL_TILING_Y0)) {
       require_valign4 = true;
    }
 
-- 
2.5.0.400.gff86faf

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