The offset should not always be 0. For example, if EGLImage is created from a 2D texture with EGL_GL_TEXTURE_LEVEL=1, then the offset should be the actual start of miplevel 1 in bo.
v2: Add version check of __DRIimageExtension implementation (Suggested by Axel Davy). v3: Don't add version check of __DRIimageExtension implementation. Set the offset only when queryImage() succeeds. (Suggested by Emil Velikov) Signed-off-by: Chuanbo Weng <chuanbo.w...@intel.com> --- src/egl/drivers/dri2/egl_dri2.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c index bbc457c..84687de 100644 --- a/src/egl/drivers/dri2/egl_dri2.c +++ b/src/egl/drivers/dri2/egl_dri2.c @@ -2259,8 +2259,14 @@ dri2_export_dma_buf_image_mesa(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *im dri2_dpy->image->queryImage(dri2_img->dri_image, __DRI_IMAGE_ATTRIB_STRIDE, strides); - if (offsets) + if (offsets) { offsets[0] = 0; + EGLint img_offset = 0; + bool ret = dri2_dpy->image->queryImage(dri2_img->dri_image, + __DRI_IMAGE_ATTRIB_OFFSET, &img_offset); + if(ret == true) + offsets[0] = img_offset; + } return EGL_TRUE; } -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev