Just noticed that the latest glext.h doesn't define DEPTH_BUFFER/STENCIL_BUFFER anymore. This is what enum.spec says:
# Due to a syncing problem between the ARB_framebuffer_object extension # specification and the core API specification during development, the # following tokens were present in the .spec file for some time. They are # not actually used anywhere in the OpenGL API or extensions and have been # withdrawn (use DEPTH or STENCIL respectively, instead, as <attachment> # parameters to GetFramebufferAttachmentParameteriv). # DEPTH_BUFFER = 0x8223 # STENCIL_BUFFER = 0x8224 But Mesa code actually seems to do the opposite, i.e., GetFramebufferAttachmentParameteriv handles DEPTH_BUFFER but not DEPTH. The GL specs is consistent with the comment. So I think it's better to remove this. Any objects? Jose _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev