--- Comment #10 from Silvan Jegen <s.je...@gmail.com> ---
(In reply to Michel Dänzer from comment #3)
> (In reply to Silvan Jegen from comment #2)
> > Just to clarify: the trace also includes loading of the game itself (which
> > takes a long time too) as well as in-game menu navigation.
> Right, replaying the trace crashes for me after the shader compilations on
> startup, so my CPU profile only covered that. Maybe you can try getting a
> CPU profile of one of the other stalls.
I tried to replay the trace and it crashed on my machine as well...
> Otherwise, maybe try setting the environment variable
> compilations+num-shaders-created for either running the game itself or
> replaying the trace, and taking a screenshot within one minute after one of
> the other stalls. That should allow at least confirming or ruling out that
> the other stalls are due to shader compilation as well.
Do you still need such a screenshot now that other people in the thread have
posted a few? If so, I will upload one early next week (I will be away over the
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