On Sep 22, 2016 11:11 PM, "Nanley Chery" <nanleych...@gmail.com> wrote:
>
> On Wed, Sep 14, 2016 at 01:28:23PM -0700, Jason Ekstrand wrote:
> > Compressed 1-D textures are a well-defined thing in both GL and Vulkan.
>
> Could you provide a reference? I could not find any documentation on 1D
> compressed textures. Instead I found that OpenGL disallows them and
> Vulkan does not explicitly mention them. In OpenGL CompressedTexImage1D
> returns INVALID_ENUM for ASTC, LATC, S3TC, RGTC, BPTC, and FXT1. The same
> return value is implied for ASTC. In Vulkan, drivers are required to
> support one of the following: BPTC for 2D and 3D images, ASTC LDR for 2D
> images, or ETC2 and EAC for 2D images.

OK, so they don't normally exist...

> Our HW also doesn't support this. RENDER_SURFACE_STATE says:
> * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*) format
> if the Surface Type is SURFTYPE_1D.
> * This field cannot be ASTC format if the Surface Type is SURFTYPE_1D.

Right.  Maybe assert in surface state setup about that.

> I retract my earlier review feedback - the isl_*_gen9_1d functions
> should not be updated because ISL_DIM_LAYOUT_GEN9_1D compressed
> textures cannot exist.
>
> >
> > v2: Fix some asserts (Nanley)
> >
> > Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net>
> > ---
> >  src/intel/isl/isl.c | 12 +++++++-----
> >  1 file changed, 7 insertions(+), 5 deletions(-)
> >
> > diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
> > index a75fddf..710c990 100644
> > --- a/src/intel/isl/isl.c
> > +++ b/src/intel/isl/isl.c
> > @@ -518,7 +518,6 @@ isl_calc_phys_level0_extent_sa(const struct
isl_device *dev,
> >        assert(info->height == 1);
> >        assert(info->depth == 1);
> >        assert(info->samples == 1);
> > -      assert(!isl_format_is_compressed(info->format));
>
> If you'd like to make this change for HiZ, I think we should keep this
> assert and OR in a requirement that the format or tiling is HiZ.

Eh... We also need it for CCS (both gen9 compression and fast clears) and I
think the calculations are fairly well-defined.  I don't see why we
shouldn't just allow it in the calculation code.  It wouldn't hurt to have
an assert somewhere that prevents creating "normal" compressed 1D
surfaces.  As I said above, maybe assert in the surface state setup code or
something.

--Jason

> -Nanley
>
> >
> >        switch (dim_layout) {
> >        case ISL_DIM_LAYOUT_GEN4_3D:
> > @@ -527,8 +526,8 @@ isl_calc_phys_level0_extent_sa(const struct
isl_device *dev,
> >        case ISL_DIM_LAYOUT_GEN9_1D:
> >        case ISL_DIM_LAYOUT_GEN4_2D:
> >           *phys_level0_sa = (struct isl_extent4d) {
> > -            .w = info->width,
> > -            .h = 1,
> > +            .w = isl_align_npot(info->width, fmtl->bw),
> > +            .h = fmtl->bh,
> >              .d = 1,
> >              .a = info->array_len,
> >           };
> > @@ -757,7 +756,7 @@ isl_calc_phys_slice0_extent_sa_gen9_1d(
> >  {
> >     MAYBE_UNUSED const struct isl_format_layout *fmtl =
isl_format_get_layout(info->format);
> >
> > -   assert(phys_level0_sa->height == 1);
> > +   assert(phys_level0_sa->height == fmtl->bh);
> >     assert(phys_level0_sa->depth == 1);
> >     assert(info->samples == 1);
> >     assert(image_align_sa->w >= fmtl->bw);
> > @@ -1567,9 +1566,12 @@ get_image_offset_sa_gen9_1d(const struct
isl_surf *surf,
> >                              uint32_t *x_offset_sa,
> >                              uint32_t *y_offset_sa)
> >  {
> > +   MAYBE_UNUSED const struct isl_format_layout *fmtl =
> > +      isl_format_get_layout(surf->format);
> > +
> >     assert(level < surf->levels);
> >     assert(layer < surf->phys_level0_sa.array_len);
> > -   assert(surf->phys_level0_sa.height == 1);
> > +   assert(surf->phys_level0_sa.height == fmtl->bh);
> >     assert(surf->phys_level0_sa.depth == 1);
> >     assert(surf->samples == 1);
> >
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev@lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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