On Saturday, September 24, 2016 3:24:48 PM PDT Timothy Arceri wrote: > From: Carl Worth <[email protected]> > > This will be used by the on disk shader cache. > > Signed-off-by: Timothy Arceri <[email protected]> > --- > src/mesa/drivers/dri/i965/brw_compiler.h | 4 ++++ > src/mesa/drivers/dri/i965/brw_vs.c | 2 ++ > src/mesa/drivers/dri/i965/brw_wm.c | 2 ++ > 3 files changed, 8 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h > b/src/mesa/drivers/dri/i965/brw_compiler.h > index 445c166..183f7e6 100644 > --- a/src/mesa/drivers/dri/i965/brw_compiler.h > +++ b/src/mesa/drivers/dri/i965/brw_compiler.h > @@ -428,6 +428,8 @@ struct brw_wm_prog_data { > * For varying slots that are not used by the FS, the value is -1. > */ > int urb_setup[VARYING_SLOT_MAX]; > + > + GLuint program_size;
unsigned
> };
>
> struct brw_push_const_block {
> @@ -644,6 +646,8 @@ struct brw_vs_prog_data {
> bool uses_basevertex;
> bool uses_baseinstance;
> bool uses_drawid;
> +
> + GLuint program_size;
unsigned
> };
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