---
src/compiler/glsl/shader_cache.cpp | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp
b/src/compiler/glsl/shader_cache.cpp
index 6213d63..1d71068 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -988,6 +988,13 @@ write_shader_metadata(struct blob *metadata,
gl_linked_shader *shader)
blob_write_uint32(metadata, shader->num_samplers);
blob_write_uint32(metadata, shader->active_samplers);
+ if (shader->Stage == MESA_SHADER_FRAGMENT) {
+ struct gl_fragment_program *fprog =
+ (struct gl_fragment_program *) glprog;
+ blob_write_bytes(metadata, fprog->InterpQualifier,
+ sizeof(fprog->InterpQualifier));
+ }
+
write_shader_parameters(metadata, glprog->Parameters);
} else {
@@ -1023,6 +1030,13 @@ read_shader_metadata(struct blob_reader *metadata,
linked->num_samplers = blob_read_uint32(metadata);
linked->active_samplers = blob_read_uint32(metadata);
+ if (linked->Stage == MESA_SHADER_FRAGMENT) {
+ struct gl_fragment_program *fprog =
+ (struct gl_fragment_program *) glprog;
+ blob_copy_bytes(metadata, (uint8_t *) fprog->InterpQualifier,
+ sizeof(fprog->InterpQualifier));
+ }
+
glprog->Parameters = _mesa_new_parameter_list();
read_shader_parameters(metadata, glprog->Parameters);
--
2.7.4
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