On Tue, Oct 4, 2016 at 10:33 AM, Marek Olšák <[email protected]> wrote:

> On Wed, Sep 21, 2016 at 11:42 PM, Nanley Chery <[email protected]>
> wrote:
> > Use the vertex positions described in the PRMs. This has no effect on
> > rendering but quiets the simulator warnings seen when the vertices
> > appear out of order.
>
> Does it mean that the vertex order doesn't matter for the hardware??


Maybe?  It means that it certainly doesn't matter for blorp but blorp only
uses flat inputs and gl_FragCoord.  It may matter when it comes to things
such as getting the barycentric coordinates right.
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to